States: Types and Conditions

Number of States

You can set the number of display states for the Lamp.

[Type] [State Change Condition] [Number of States]
[Bit] [State] 2-32
[Bit] 2-33
[Word] [State] 2-256
[Bit] 2-33
[Range] 2-256

Lamp State

Desired Lamp state can be represented by a combination of a variable [Type] that controls the Lamp, and [State Change Condition] that defines the state of the Lamp.

[Type]: [Bit], [State Change Condition]: [Bit]

You can change Lamp state based on ON/OFF status by using 33 different boolean variables.

[Bit Position]: [Low Bit]

State Variable value of State0 Variable value of State1 Variable value of State2 Variable value of State3 Variable value of State4 - 30 Variable value of State31
State0 OFF OFF OFF OFF OFF OFF
State1 ON * * * * *
State2 OFF ON * * * *
State3 OFF OFF ON * * *
State4 OFF OFF OFF ON * *
... ... ... ... ... ... ...
State32 OFF OFF OFF OFF OFF ON

* The bit status is either ON or OFF.

[Bit Position]: [High Bit]

State Variable value of State0 Variable value of State1 Variable value of State2 Variable value of State3 Variable value of State4 - 30 Variable value of State31
State0 OFF OFF OFF OFF OFF OFF
State1 ON OFF OFF OFF OFF OFF
State2 * ON OFF OFF OFF OFF
State3 * * ON OFF OFF OFF
State4 * * * ON OFF OFF
... ... ... ... ... ... ...
State32 * * * * * ON

* The bit status is either ON or OFF.

[Type]: [Bit], [State Change Condition]: [State]

You can change Lamp state based on ON/OFF status by using five different boolean variables.

State Variable value of State0 Variable value of State1 Variable value of State2 Variable value of State3 Variable value of State4
State0 OFF -

-

-

-

State1 ON

-

-

-

-

State2 OFF ON

-

-

-

State3 ON ON

-

-

-

State4 OFF OFF ON

-

-

State5 ON OFF ON

-

-

State6 OFF ON ON

-

-

State7 ON ON ON

-

-

State8 OFF OFF OFF ON

-

State9 ON OFF OFF ON

-

State10 OFF ON OFF ON

-

State11 ON ON OFF ON

-

State12 OFF OFF ON ON

-

State13 ON OFF ON ON

-

State14 OFF ON ON ON

-

State15 ON ON ON ON

-

State16 OFF OFF OFF OFF ON
State17 ON OFF OFF OFF ON
State18 OFF ON OFF OFF ON
State19 ON ON OFF OFF ON
State20 OFF OFF ON OFF ON
State21 ON OFF ON OFF ON
State22 OFF ON ON OFF ON
State23 ON ON ON OFF ON
State24 OFF OFF OFF ON ON
State25 ON OFF OFF ON ON
State26 OFF ON OFF ON ON
State27 ON ON OFF ON ON
State28 OFF OFF ON ON ON
State29 ON OFF ON ON ON
State30 OFF ON ON ON ON
State31 ON ON ON ON ON

[Type]: [Word], [State Change Condition]: [Bit]

You can change Lamp state based on the ON/OFF status by using bit values.

State Configuration State Variable value
[Bit Position] [Undefined Bits] Bit 0 Bit 1 Bit 2 Bit 3 - 30 Bit 31 Bit 32 To Max
[Low Bit] [Ignore] 0 OFF OFF OFF OFF OFF *
1 ON * * * * *
2 OFF ON * * * *
3 OFF OFF ON * * *
... ... ... ... ... ... ...
32 OFF OFF OFF OFF ON *
[Use] 0 OFF OFF OFF OFF OFF OFF
1 ON * * * * *
2 OFF ON * * * *
3 OFF OFF ON * * *
... ... ... ... ... ... ...
32 OFF OFF OFF OFF ON *
Invalid OFF OFF OFF OFF OFF Any one is ON
[High Bit] [Ignore] 0 OFF OFF OFF OFF OFF *
1 ON OFF OFF OFF OFF *
2 * ON OFF OFF OFF *
3 * * ON OFF OFF *
... ... ... ... ... ... ...
32 * * * * ON *
[Use] 0 OFF OFF OFF OFF OFF OFF
1 ON OFF OFF OFF OFF OFF
2 * ON OFF OFF OFF OFF
3 * * ON OFF OFF OFF
... ... ... ... ... ... ...
32 * * * * ON OFF
Invalid * * * * * Any one is ON

* The bit status is either ON or OFF.

[Type]: [Word], [State Change Condition]: [State]

When the value of the associated variable changes, the display state of the Lamp also changes.

State Variable value
State0 0
State1 1
State2 2
State3 3
: :
State255 255

If the [Number of States] are more than the configured states, then [Invalid] state is displayed.

[Type]: [Word], [State Change Condition]: [Range]

You can change the lamp state depending on which condition is applied by the value of the associated variable.

The number of [Condition] fields to set up is the [Number of States] minus 1.

Example: [Number of States] is 5 and each [Condition] is set up as follows (Variable 1 is an integer)

State [Condition] Description Variable value (X)
State0 X == 0 Equal 0

0

State1 0 < X < 50

More than 0 and less than 50

1...49

State2 50 <= X < 100 50 or more and less than 100

50...99

State3 100 != X Not equal 100

Other than 0...100

State4 (No settings) Value that doesn't apply to any condition of State0 to State3 100

When the range defined by the [Condition] overlaps between states, the smaller numbered state has priority. In the above example, a variable value of 80 fits the range for both State2 and State3, but State2 is used.

Note:

  • When the [State Change Condition] is set to [Range], the [Invalid] state is not applied to the object color or text.

 

[Operation]

For touch operation type/operation properties, see [Operation].