# Properties (Layout Object - Zoom Canvas)

[Location]

[Left] / [Top] '(object name).Location.Left' / '(object name).Location.Top'
Specify the coordinates of the object’s top-left border. The top-left part of the drawing screen is the start point for coordinates. Setting Value Range: -5000 - 10000
Set when drawing objects away from Grid, Scroll Grid, Uniform Grid, Dock Panel, and Stack Panel coordinates. Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Location.Left' / '(object name).Location.Top' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Row] / [Column] '(object name).Location.Row' / '(object name).Location.Column'
Set the location of an object to place with row and column numbers. The top-left cell of the drawing screen is the start row and column. 0 is the number for the start row and start column. Setting Value Range: 0 - 100
Set when placing objects in a Grid or Scroll Grid. Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Location.Row' / '(object name).Location.Column' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Row Span] / [Column Span] '(object name).Location.RowSpan' / '(object name).Location.ColumnSpan'
Set the row span or column span when you want to place an object on multiple rows and/or columns. Setting Value Range: 1 - 100
Set when placing objects in a Grid or Scroll Grid. Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Location.RowSpan' / '(object name).Location.ColumnSpan' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Dock] '(object name).Location.Dock'
Select the direction where you want to dock the object.
(The value in brackets represents the value of the source property.) -[Left] (0) -[Top] (1) -[Right] (2) -[Bottom] (3) Setting Value Range: 0 - 3 Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Location.Dock' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Width] / [Height] '(object name).Width' / '(object name).Height'
Set the object width and height. By default, values are set in brackets. If you change the value of other settings (such as object alignment, margins), the value in brackets is updated accordingly. Setting Value Range: 1 - 5000
Note: When placing objects on a Grid, Scroll Grid, or Uniform Grid, in order for the object to line up with grid borders, use the width and height default values. Data Binding Support: To use as a Binding Source, refer to the following. Note that if the width and height remain as their default values, the value of the Binding Source is 0. '(object name).Width' / '(object name).Height' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Angle]
Set the rotation angle for the object. Set the rotation angle in the clockwise direction. Setting Value Range: -360 - 360

[Margin]

[Left] / [Right] / [Top] / [Bottom]
Set the margins on the object. [Margin] settings depend on [Object Alignment] and [Width]/[Height] settings. This setting works together with [Object Alignment]. Setting Value Range: -1000 - 1000
Note: The margin is not part of the object area. Touching its margin is not the same as touching the object.

[Object Alignment]

[Horizontal]
Select the horizontal alignment option. When the object is on [Canvas], [Scroll Canvas], [Zoom Canvas], [View Box], this setting does not work. -[Left]: The object are left-aligned with respect to the drawing target. The object position shifts right by the numerical value set in [Left] margin. [Right] margin is ignored. -[Center]: The object are center-aligned with respect to the drawing target. The object position shifts right by the numerical value set in [Left] margin. [Right] margin is ignored. -[Right]: The object are right-aligned with respect to the drawing target. The object position shifts left by the numerical value set in [Right] margin. [Left] margin is ignored. -[Stretch]: The object width is smaller than the value set in [Width] by the numerical value set in [Left] and [Right] margin.
Note: When object [Width] is set as default value (value are set in brackets), object alignment is same as [Stretch] even when you select other option than [Stretch].

[Vertical]
Select the vertical alignment option. When the object is on [Canvas], [Scroll Canvas], [Zoom Canvas], [View Box], this setting does not work. -[Top]: The object are top-aligned with respect to the drawing target. The display position of the object shifts downward by the numerical value set in [Top] margin. [Bottom] margin is ignored. -[Middle]: The object are middle-aligned with respect to the drawing target. The display position of the object shifts downward by the numerical value set in [Top] margin. [Bottom] margin is ignored. -[Bottom]: The object are bottom-aligned with respect to the drawing target. The display position of the object shifts upward by the numerical value set in [Bottom] margin. [Top] margin is ignored. -[Stretch]: The object height is smaller than the value set in [Height] by the numerical value set in [Top] and [Bottom] margin.
Note: When object [Height] is set as default value (value are set in brackets), object alignment is same as [Stretch] even when you select other option than [Stretch].

[Fill]
Set the background color for the layout object.

[Type]
Select how to display colors. -[None]: Display no color. -[Solid]: Display a solid color. -[Blink]: Alternate between 2 colors.

When selecting [Solid]When selecting [Solid]

[Color]

[Value] '(object name).Fill.Color.Value' / '(object name).Fill.Color.ColorIndexEnabled'
Set the display color. To the right of the item name is the current display color. Click the display color to pop up a color palette. Select the color set up method, either [ID] or [RGB], which appears at the top of the color palette. -[ID]: From the color palette, select the display color you want to use. The display color is managed using the ID. While ID numbers are the same between color sets, because the display color depends on the color set, if you change the color set the display color will also change. -[RGB]: Set the display color in RGB format. Either select from the color palette, or enter the RGB value.
Note: For information about color sets, refer to the following. Color Set Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Fill.Color.Value' / '(object name).Fill.Color.ColorIndexEnabled' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Transparency] '(object name).Fill.Color.Transparency'
Set the transparency level of the display color. Setting Value Range: 0 - 100
Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Fill.Color.Transparency' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

When selecting [Blink]When selecting [Blink]

[Speed]
Select the speed at which the two display colors switch.

[Color]

[Value] '(object name).Fill.Color1.Value' / '(object name).Fill.Color1.ColorIndexEnabled' '(object name).Fill.Color2.Value' / '(object name).Fill.Color2.ColorIndexEnabled'
Set the display color. To the right of the item name is the current display color. Click the display color to pop up a color palette. Select the color set up method, either [ID] or [RGB], which appears at the top of the color palette. -[ID]: From the color palette, select the display color you want to use. The display color is managed using the ID. While ID numbers are the same between color sets, because the display color depends on the color set, if you change the color set the display color will also change. -[RGB]: Set the display color in RGB format. Either select from the color palette, or enter the RGB value.
Note: For information about color sets, refer to the following. Color Set Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Fill.Color1.Value' / '(object name).Fill.Color1.ColorIndexEnabled' '(object name).Fill.Color2.Value' / '(object name).Fill.Color2.ColorIndexEnabled' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Transparency] '(object name).Fill.Color1.Transparency' / '(object name).Fill.Color2.Transparency'
Set the transparency level of the display color. Setting Value Range: 0 - 100
Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Fill.Color1.Transparency' / '(object name).Fill.Color2.Transparency' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Screen Type]
Select the type of Layout object. - [Canvas] - [Scroll Canvas] - [Zoom Canvas]
Note: For information about types of screens, refer to Types of Screens.

[Horizontal Offset] / [Vertical Offset] '(object name).HorizontalOffset' / '(object name).VerticalOffset'
Set the display position of the drawing area as an offset of the Layout object. Setting Value Range: 0 - 10000
1: [Horizontal Offset] / [Vertical Offset] 2: Drawing Area ([Screen Width] / [Screen Height]) 3: Display Area ([Width] / [Height]) Note: The maximum limit for the offset is the difference between the width of the drawing area and the width of the Layout object, or the height of the drawing area and the height of the Layout object. If the set value exceeds this difference, the drawing area is displayed using the maximum offset. Data Binding Support: To use as a Binding Source, refer to the following. '(object name).HorizontalOffset' / '(object name).VerticalOffset' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Zoom Percent] '(object name).ZoomPercent'
Set the zoom ratio of the drawing area. Setting Value Range: 100 - 400
Data Binding Support: To use as a Binding Source, refer to the following. '(object name).ZoomPercent' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Screen Width]/[Screen Height] '(object name).ScrollAreaWidth' / '(object name).ScrollAreaHeight'
Set the width and height of the drawing area. Setting Value Range: 1 - 5000
Data Binding Support: To use as a Binding Source, refer to the following. '(object name).ScrollAreaWidth' / '(object name).ScrollAreaHeight' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Animation]

[Horizontal Offset] / [Vertical Offset] '(object name).Animation.HorizontalOffset' / '(object name).Animation.VerticalOffset'
Set the value to move the object in horizontal or vertical direction. In [Horizontal Offset], you can set a positive value to move the object from the left to right, or a negative value to move the object from the right to left. In [Vertical Offset], you can set a positive value to move the object towards the bottom, and a negative value to move the object towards the top. On the right-hand side of the field, click the box to select the source property that stores the amount of movement. Setting Value Range: -5000 - 10000
Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Animation.HorizontalOffset' / '(object name).Animation.VerticalOffset' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Rotation Center (X)] / [Rotation Center (Y)] '(object name).Animation.RotationCenterX' / '(object name).Animation.RotationCenterY'
Set the rotation center (X/Y axis) for the object. On the object before any movement is applied, set the position of the base point as a percentage of the width and height of the object. On the right-hand side of the field, click the box to select the source property that stores the X or Y coordinate of the rotation center point. Setting Value Range: -1000 - 1000
When [Rotation Center (X)] = 50, and [Rotation Center (Y)] = 500, the rotation center is as shown below. Note: 0 is the left or top side of the object, and 100 is the right or bottom side of the object. Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Animation.RotationCenterX' / '(object name).Animation.RotationCenterY' '(object name).Animation.RotationCenterX' / '(object name).Animation.RotationCenterY' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Rotation Angle] '(object name).Animation.RotationAngle'
Set the rotation angle for the object. On the right-hand side of the field, click the box to select the source property that stores the rotation angle. Setting Value Range: -32768 - 32767
Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Animation.RotationAngle' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding

[Visibility] '(object name).Visibility'
Select the visibility state of the object. On the right-hand side of the field, click the box to select the source property for the visibility function. (The value in brackets represents the value of the source property) -[Visible] (0): Display the object. -[Hidden] (1): Hide the object. The object area is maintained. -[Collapsed] (2): Collapse the object. The object area is also collapsed. You can dynamically change the screen layout by collapsing objects on the Uniform Grid, Stack Panel, or Dock Panel. Setting Value Range: 0 - 2
Note: When using a BOOL type source property, you cannot use [Collapsed]. For information on Visibility animation and example operations, refer to the following. Operation When Visibility Animation is Set Up For setting examples using [Hidden], refer to the following. Displaying Windows For setting examples using [Collapsed], refer to the following. Configuring a Screen with Multiple Sections Splitting a Screen Data Binding Support: To use as a Binding Source, refer to the following. '(object name).Visibility' When used as a Binding Target, the Binding Sources that can be associated are as follows. [ Alarm] [ Variable] [ Local Variable] [ Graphical Object] [ Target] [ Equipment] [ Recipe] For more information of Data Binding concept, refer to the following. Data Binding